Walls automatically shape themselves as they get created or deleted. Similar to RimWorld.

Features

  • One function for creating and deleting
  • Array and tilemap based
  • Efficient cpu usage
  • Easily change tile size and tilemap size with global variables

Instructions

  1. Open project in Construct 3
  2. Replace Tilemap with your own. Make sure to use the same tile order.
  3. Use as is or copy and paste the function (PickWallTiles) right after adding 1 (to create) or 0 (to destroy) to TileData array.


If there is any issue, please leave a comment and I will get to it ASAP.

Purchase

Buy Now$2.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

AutoWalls.c3p 3.7 MB

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